![]() If you are being attacked feel free to restart the checkpoint and try it again.Ĭomplete the Drill Room without taking any damage.ĭuring chapter 10 you will have to destroy a gigantic drill in some sort of arena. Move very slowly from door to door and stay in the shadows. From this point on you may not be attacked by one of these enemies. He will spot you automatically and run away. The relevant section for this trophy / achievement starts right after leaving the elevator! When opening the next door you will encounter your first Feeder. In the very beginning of chapter 9 you will have to activate and use an elevator. Reach the pump room of the Waystation without alerting any Feeders. Otherwise you would need to replay the entire chapter if you fail. ![]() In co-op it is a bit easier.Īlso consider making a backup of your save game after starting the spaceship flight. There are just a little over 70, so it might take several tries. You will have to destroy almost every target. In the last part you just need to shoot some mountains. Try to stay on course so that you can spot all the targets easily. In the next part you have to shoot some trash that is flying through the air. Just keep hitting R1 (PS3) / RB (X360) very quickly and take out as many as you can. There are so many mines at once that it is almost impossible to shoot all of them. The big mine swarm is the most important thing for this trophy / achievement. There are 3 types of targets you can shoot. Shoot at least 70 targets during the ride to Tau Volantis.Īt the very end of chapter 7 you will have to navigate a spaceship. Just shoot the head with any weapon so that if falls down to the ground. You basically run right into the deer head. Just follow the waypoints and after exiting the elevator look to your left. Shoot the deer head trophy in the Admiral’s Quarters.ĭuring chapter 4 you will have to hack the power console of an elevator. Use Stasis to slow down the piston and use Kinesis to grab peng. The peng treasure is located behind the piston. Shortly after entering the Reaper Barracks you will have to make your way past a spiked piston trap. After obtaining the key, mark the optional mission in your RIG and follow the waypoints. You will come across this room during the story path automatically. The key is located in a room that has an elevator and Torque chamber. To unlock this mission you need to find the Reaper Barracks Key. It is hidden within the optional mission called “Reaper Barracks”. The Peng Treasure can be found in chapter 14. Prologue – Artifacts: 1, Logs: 0, Weapon Parts: 0, Circuits: 0Ĭhapter 1 – Artifacts: 2, Logs: 2, Weapon Parts: 0, Circuits: 0Ĭhapter 2 – Artifacts: 1, Logs: 1, Weapon Parts: 0, Circuits: 0Ĭhapter 3 – Artifacts: 1, Logs: 2, Weapon Parts: 2, Circuits: 2Ĭhapter 4 – Artifacts: 6, Logs: 8, Weapon Parts: 12, Circuits: 7, Blueprints: 1Ĭhapter 5 – Artifacts: 3, Logs: 9, Weapon Parts: 6, Circuits: 6Ĭhapter 6 – Artifacts: 1, Logs: 1, Weapon Parts: 1, Circuits: 2Ĭhapter 8 – Artifacts: 1, Logs: 4, Weapon Parts: 3, Circuits: 2, Blueprints: 1Ĭhapter 9 – Artifacts: 3, Logs: 11, Weapon Parts: 8, Circuits: 5, Blueprints: 3Ĭhapter 10 – Artifacts: 2, Logs: 1, Weapon Parts: 4, Circuits: 1Ĭhapter 11 – Artifacts: 4, Logs: 10, Weapon Parts: 9, Circuits: 10, Blueprints: 2Ĭhapter 13 – Artifacts: 1, Logs: 0, Weapon Parts: 4, Circuits: 1, Blueprints: 1Ĭhapter 14 – Artifacts: 7, Logs: 11, Weapon Parts: 14, Circuits: 13,Blueprints: 3Ĭhapter 15 – Artifacts: 0, Logs: 0, Weapon Parts: 2, Circuits: 0Ĭhapter 16 – Artifacts: 0, Logs: 1, Weapon Parts: 4, Circuits: 1, Blueprints: 1Ĭhapter 17 – Artifacts: 4, Logs: 7, Weapon Parts: 2, Circuits: 10Ĭhapter 18 – Artifacts: 2, Logs: 3, Weapon Parts: 2, Circuits: 1Ĭhapter 19 – Artifacts: 1, Logs: 0, Weapon Parts: 0, Circuits: 0
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